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Wiki / Weapons

Weapons

Every hero orbits a family of weapons. Each family runs eight tiers — tier 1 is the free starter, tier 8 is a named legendary.

Sword

Warrior
Iron Sword Steel Sword Broad Sword Guardian Sword Falchion Shadow Blade War Blade Dragon Sword

Dragon Sword — “Infused with dragonfire, each swing leaves a trail of scorching heat.”

Dagger

Assassin
Stone Dagger Jagged Dagger Broad Dagger Leaf Dagger Curved Blade Dark Dagger Spiked Dagger Arrow Dagger

Arrow Dagger — “Forged from dragonbone, this blade strikes with lethal precision and unmatched speed.”

Shield

Tank
Wooden Shield Iron Shield Tower Shield Buckler Spiked Shield Dark Shield Bastion Shield Dragon Shield

Dragon Shield — “Scales of an ancient dragon. Impervious to all but the strongest blows.”

Staff

Mage
Novice Staff Crystal Staff Fire Staff Nature Staff Storm Staff Shadow Staff Arcane Staff Elder Staff

Elder Staff — “Channeling elder magic, its splash damage engulfs entire groups.”

Bow

Archer
Short Bow Recurve Bow Longbow Hunting Bow Composite Bow Shadow Bow Elven Bow Dragon Bow

Dragon Bow — “Strung with dragon sinew, it looses arrows with blazing speed.”

Spear

Hunter
Wooden Spear Iron Spear War Spear Nature Spear Steel Spear Shadow Spear Barbed Spear Dragon Spear

Dragon Spear — “Forged from dragonbone, this spear pierces any defense with blazing speed.”

Summon Sword

Necromancer
Earth Sword Ice Sword Rock Sword

Rock Sword — “Massive stone cleaver, carried by summoned Rock Monsters.”

Thunder Spell

Zeus · Legendary

Zeus has no tier ladder. He wields a single legendary Thunder Spell from day one that scales by upgrade level instead of by tier.

How weapons work

  • Each hero orbits 3–7 weapons at once — Tank orbits the most (7), Assassin the fewest (3).
  • Weapons can break and regenerate on a per-class cooldown, so your orbit is always cycling.
  • Every weapon has base attack, durability, an orbit-speed modifier, and a hitbox modifier. Legendaries have the best stats and the best mid-match drop rolls.
  • Tier unlock costs climb across the ladder: 0 (free) → 100 → 250 → 500 → 1,000 → 2,000 → 4,000 → 8,000 gold.
  • Upgrades scale steeply: maxing a legendary runs about ~19,600 gold (8,000 to unlock + ~11,600 to upgrade).

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