Tidewild
Tidewild: Adventure RPG & PvP
Explore a wild island. Reclaim six stolen elements. Rule the Arena.
Monsters have stolen the six elements that kept the island in balance. Wash up on the shore, meet Hero Joe, and fight camp by camp across a hand-built 3D island — forging gear, imbuing your weapon with elemental gems, and taking down a boss at the end of every chapter. No class to pick: the weapon in your hand is your role. When you’re ready, step into the Arena and prove it against other players.
Status
Coming soon
Genre
Adventure RPG · PvP
Platforms
Android · iOS
Price
Free to play
The story
Six elements kept the island in balance. Monsters stole every one.
Win the element stones back, one chapter at a time. Every shard you recover becomes a gem, and a gem imbued into your weapon changes how it fights: a new elemental attack, a passive, and a forged super ability.
-
Fire
Burns
Burn for 5% → 15% of your hit, over 2 → 6 s
-
Ice
Slows
Slow by 5% → 25% for 2 → 4 s
-
Lightning
Chains & stuns
Chain 5% → 30% of your hit to nearby foes, 3% → 10% stun
-
Wind
Knocks back
Knockback 5 → 20 on hit
-
Light
Extra damage
+2% → 14% damage on every hit, basic attacks and abilities alike
-
Dark
A chance to kill outright
1.5% → 3% chance per hit to kill instantly
Farm the bosses. Every chapter boss drops his element stone each time you beat him, and he's back 30 minutes later. The Chest Monster drops a random stone, if you can catch him.
Two ways to play
01 · The Journey
A whole island to win back
A story campaign through the element chapters, saved as you go. Clear monster camps, rest at campfires and healing wells, follow a quest chain through every chapter, and face the boss waiting at its end.
02 · The Arena
Everyone against everyone
A free-for-all PvP arena against other players. It opens once you reach chapter 3, so you walk in with the gear you earned, and you're the one who has to make it count.
Weekly points race · top 100 win a prize
- A player +100
- The world boss +500
- Every 5 minutes alive +10
- A monster +1
The chapters
One element. One region. One boss.
-
Chapter 01 · Lv 1–5
Embershore
Fire element · 23 quest steps
Land on the beach, meet Hero Joe in the watchtower, choose your element and forge your first gem. Then find the Sorceress in the hills.
Boss: the Lizard Warrior.
Slime · Smiling Mushroom · Angry Mushroom · Cactus · Spider · Turtle Shell · Salamander · Lizard Warrior
-
Chapter 02 · Lv 6–10
Death Woods
Ice element · 26 quest steps
Hero Joe hands you a bow. Find the mysterious portal, beat Hero Joe’s Colosseum, and chase down the Treasure Monster.
Boss: the Ice Golem.
Mushroom Giant · Lizard Warrior · Rat Assassin · Evil Mage · Chest Monster · Werewolf · Naga Wizard · Ice Golem
-
Chapter 03 · Lv 11–15
Stonewatch
Lightning element · 12 quest steps
Eye Jellies in three colours, a red and a blue Bone Dragon to put down, the Stonewatch portal, and the green Bone Dragon waiting at the end.
Boss: three Bone Dragon brothers.
Eye Jelly · Star Fish · Crawler · Gold Shell · Flower Monster · Chest Monster · Bone Dragon
Gear is everything
No class to pick. Your weapon is your role.
- Swap the weapon, change the fight. 48 weapons in six kinds. Two-handers hit 10% harder; a one-handed sword keeps your shield. At the top end: Dragon Slayer, Titan Edge, Worldender, Skypiercer.
- Loot in four rarities. Common, Rare, Epic and Legendary, with armor and helmet sets like Knight, Paladin and Nightfall that pay off when you wear the full set.
- Every kill makes you stronger. Camp monsters pay out small permanent stats: weapon damage, health, move speed. Farm the camps and your hero shows it.
- Forge and imbue. Imbue a gem into your weapon at the Stone, forge it a random ability built from 29 behaviors (volleys, dashes, storm fields, summons and more), and level its passive at the Sorceress's Gem Altar. A full set unlocks a second ability slot.
- Pieces of gear
- 114
- Armor sets
- 16
- Elemental abilities
- 56
- Languages
- 5
The armory
Every piece of gear
Lv = level to equip · 2H = two-handed · gold = top of its line
Swords 11
Melee slash · one-handed, keeps your shield
-
Starter Sword Lv 1 -
Iron Sword Lv 4 -
Steel Sword Lv 8 -
Oathblade Lv 12 -
Nightthorn Lv 16 -
Hunters Edge Lv 20 -
Knight Blade Lv 24 -
Dawnbringer Lv 28 -
Broadsword Lv 33 -
Falchion Lv 40 -
Runeblade Lv 47
Greatswords 8
Melee slash · two-handed
- 2H
Great Sword Lv 7 - 2H
Zweihander Lv 13 - 2H
Bloodaxe Lv 19 - 2H
Claymore Lv 25 - 2H
Executioner Lv 31 - 2H
Colossus Blade Lv 37 - 2H
Dragon Slayer Lv 43 - 2H
Titan Edge Lv 48
Axes & hammers 4
Melee slash · two-handed
- 2H
Battle Axe Lv 7 - 2H
War Hammer Lv 18 - 2H
Skullcrusher Lv 30 - 2H
Great Axe Lv 41
Spears 5
Melee slash · two-handed
- 2H
War Spear Lv 3 - 2H
Halberd Lv 12 - 2H
Pike Lv 21 - 2H
Trident Lv 31 - 2H
Glaive Lv 41
Bows 10
Arrows · two-handed
- 2H
Short Bow Lv 1 - 2H
Long Bow Lv 6 - 2H
Recurve Bow Lv 11 - 2H
War Bow Lv 16 - 2H
Great Bow Lv 21 - 2H
Composite Bow Lv 27 - 2H
Siege Bow Lv 33 - 2H
Dragonbone Bow Lv 39 - 2H
Skypiercer Lv 43 - 2H
Worldender Lv 48
Wands & staffs 10
Magic bolts · staffs are two-handed
-
Crystal Wand Lv 1 - 2H
Runic Staff Lv 6 -
Arcane Rod Lv 11 -
Aether Wand Lv 16 -
Elder Wand Lv 21 - 2H
Hexwood Staff Lv 27 -
Storm Wand Lv 33 - 2H
Void Staff Lv 39 - 2H
Celestial Staff Lv 43 -
Starcaller Lv 48
Plate 5
Adds sword damage (every melee weapon)
-
Knight Armor Knight set Lv 10 -
Paladin Armor Paladin set Lv 20 -
Berserker Armor Berserker set Lv 28 -
Frostguard Plate Frostguard set Lv 33 -
Steel Plate Sentinel set Lv 39
Leather 5
Adds bow damage
-
Ranger Armor Ranger set Lv 8 -
Assassin Armor Assassin set Lv 12 -
Storm Tunic Storm set Lv 21 -
Ranger's Tunic Emerald set Lv 27 -
Harlequin Tunic Harlequin set Lv 36
Robes 4
Adds wand damage
-
Azure Tunic Azure set Lv 13 -
Verdant Tunic Verdant set Lv 22 -
Warlock Armor Warlock set Lv 30 -
Crimson Guard Plate Ember set Lv 40
Any weapon 2
No family damage; HP, resist and set bonuses
-
Regal Plate Regal set Lv 9 -
Nightfall Plate Nightfall set Lv 45
Wear a matching helmet and armor to complete a set: you get its bonus and your weapon's second ability slot.
Plate 5
Adds sword damage (every melee weapon)
-
Knight Helmet Knight set Lv 9 -
Paladin Helmet Paladin set Lv 19 -
Berserker Helmet Berserker set Lv 27 -
Winged Helm Frostguard set Lv 32 -
Sentinel Cap Sentinel set Lv 38
Leather 6
Adds bow damage
-
Ranger Helmet Ranger set Lv 7 -
Assassin Helmet Assassin set Lv 11 -
Ranger Cap Storm set Lv 20 -
Woodland Hood Lv 22 -
Ranger Helm Emerald set Lv 26 -
Champion's Helm Harlequin set Lv 35
Robes 4
Adds wand damage
-
Frost Cap Azure set Lv 12 -
Jade Skullcap Verdant set Lv 21 -
Warlock Helmet Warlock set Lv 29 -
Ember Hat Ember set Lv 39
Any weapon 5
No family damage; HP, resist and set bonuses
-
Horned Helm Regal set Lv 8 -
Sweetheart Cap Lv 31 -
Little Crown Lv 34 -
Falcon Helm Lv 40 -
Jester's Cap Nightfall set Lv 44
Wear a matching helmet and armor to complete a set: you get its bonus and your weapon's second ability slot.
Shields 17
Any one-handed weapon leaves a hand free for one
-
Starter Shield Lv 1 -
Round Shield Lv 3 -
Ranger Shield Lv 8 -
Kite Shield Lv 8 -
Knight Shield Lv 10 -
Assassin Shield Lv 12 -
Tower Shield Lv 13 -
Mage Shield Lv 16 -
Buckler Lv 18 -
Paladin Shield Lv 20 -
Barbarian Shield Lv 24 -
Guardian Shield Lv 24 -
Berserker Shield Lv 28 -
Aegis Lv 30 -
Warlock Shield Lv 32 -
Bulwark Lv 38 -
Rampart Lv 45
101 pieces drop today. 13 retired pieces no longer drop, but anyone who owns one keeps it, with its stats and set bonus.
The Summon super
Raise the island's own monsters.
Roll Summon at the forge and it raises two real creatures from the bestiary to fight beside you. Level it up and it doesn't just hit harder: it calls bigger animals.
- Lv 1+ 2× Bulb Imp
- Lv 4+ 2× Claw Devil
- Lv 8+ 2× Skeleton
- Lv 12+ 2× Little Demon
- Lv 16+ 2× Orc
- Lv 20+ 2× Dragon
- Lv 24+ 2× Bone Dragon
Meet your guide
Hero Joe is waiting on the beach.
He's the one who chipped the element shards loose, and the first face you see when you land. Joe walks you into the island, and the first time a boss knocks you down, he makes sure you don't come back empty-handed.
Along the way you'll meet the Sorceress at the Gem Altar and the Stone at the forge. All three are fully voiced.
The island
One big, hand-built island.
Beaches, rivers, forests and ruins, with monster camps everywhere in between.
Gallery
FAQ
Good to know
- What is Tidewild?
- A 3D adventure RPG for phones. Monsters stole the six elements that kept the island in balance; you fight across the island chapter by chapter to win them back, and test yourself against other players in the Arena.
- Do I have to pick a class?
- No. There is no class picker — the weapon you hold decides how you fight. Swords, axes, spears and greatswords fight up close, bows shoot arrows, and wands cast magic bolts. Swap your weapon, change your role.
- Is there PvP?
- Yes. The Arena is a free-for-all against other players, and it opens once you reach chapter 3 of the Journey. It runs a weekly points race, and the top 100 win a prize when the week resets.
- How do I get stronger?
- Mostly by fighting. Every camp monster pays a small permanent stat when it dies (sword, bow or wand damage, HP or move speed), and quest steps pay stats too. A level-up only raises your max HP. Better gear, full armor sets and elemental gems do the rest.
- What happens if I die?
- You wake up on the landing beach and carry on, with your progress intact. The monster that beat you walks home and heals, so an unfinished fight starts over.
- Can I farm a boss?
- Yes. A beaten chapter boss comes back 30 minutes later, and he drops his element stone every time you beat him.
- Is it free to play?
- Yes. Tidewild is free, with optional rewarded video ads.
- When and where can I play it?
- Tidewild is coming soon to Google Play (Android) and the App Store (iOS). The store links will appear on this page the moment it launches.
- Which languages does it support?
- English, Spanish, French, Korean and Russian.
Where to play
Coming soon to Google Play & the App Store.
The store buttons go live here the day Tidewild launches. Want to know first?